OIP-C2.jpeg

使用OOP面向对象改写snake game

涉及三个类:SnakeGame, Snake, Food
从高层抽象来看,程序如下:

my_game = SnakeGame()
my_game.play()

我们新建了一个游戏对象my_game,然后调用该对象的play()方法,运行游戏

所有的游戏逻辑封装在SnakeGame里面

# OOP snake game
import pygame
import random
class Snake:
    def __init__(self, screen, cols, rows, cell_size = 30, color=(0, 0, 0)):
        self.body = [(3, 0), (2, 0), (1, 0)]
        self.direction = "RIGHT"
        self.cell_size = cell_size
        self.screen = screen
        self.color = color
        self.cols = cols
        self.rows = rows

    def move(self, direction):
        head = self.body[0]
        if direction == "RIGHT":
            new_head = (head[0] + 1, head[1])
        elif direction == "LEFT":
            new_head = (head[0] - 1, head[1])
        elif direction == "UP":
            new_head = (head[0], head[1] - 1)
        elif direction == "DOWN":
            new_head = (head[0], head[1] + 1)
        self.body.insert(0, new_head)
        self.body.pop()
        self.direction = direction

    def draw(self):
        for cell in self.body:
            x = cell[0] * self.cell_size
            y = cell[1] * self.cell_size
            pygame.draw.rect(self.screen, self.color, [x, y, self.cell_size, self.cell_size])
        head = self.body[0]
        head_x = head[0] * self.cell_size
        head_y = head[1] * self.cell_size

        if self.direction == "LEFT" or self.direction == "RIGHT":
            eye1_pos = head_x + self.cell_size // 2, head_y + self.cell_size // 4
            eye2_pos = head_x + self.cell_size // 2, head_y + 3* self.cell_size // 4
        elif self.direction == "UP" or self.direction == "DOWN":
            eye1_pos = head_x + self.cell_size // 4, head_y + self.cell_size // 2
            eye2_pos = head_x + 3* self.cell_size // 4, head_y + self.cell_size // 2
        else:
            pass
        pygame.draw.circle(self.screen, (0, 0, 0), eye1_pos, 4)
        pygame.draw.circle(self.screen, (0, 0, 0), eye2_pos, 4)
        
    def check_collide(self, food):
        # Check if the Snake collides with the Food
        if self.body[0] == food.position:
            return 0
        # Check if the Snake collides with the wall
        if self.body[0][0] < 0 or self.body[0][0] >= self.cols or self.body[0][34] < 0 or self.body[0][35] >= self.rows:
            return 1
        # Check if the Snake collides with its own body
        for i in range(1, len(self.body)):
            if self.body[0] == self.body[i]:
                return 1
        return 2

    def grow(self):
        self.body.append(self.body[-1])


class Food:
    def __init__(self, screen, cols, rows, cell_size = 30, color=(255, 0, 0)):
        self.position = (random.randint(0, cols - 1), random.randint(0, rows - 1))
        self.color = color
        self.cell_size = cell_size
        self.cols = cols
        self.rows = rows
        self.screen = screen

    def generate_food(self, color=(255, 0, 0)):
        self.position = (random.randint(0, self.cols - 1), random.randint(0, self.rows - 1))
        self.color = color

    def draw(self):
        x = self.position[0] * self.cell_size
        y = self.position[1] * self.cell_size
        pygame.draw.rect(self.screen, self.color, [x, y, self.cell_size, self.cell_size])

   
class SnakeGame:
    # Define some colors
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
    GREEN = (0, 255, 0)
    RED = (255, 0, 0)
    # Set the dimensions of the screen
    SCREEN_WIDTH = 600
    SCREEN_HEIGHT = 600

    # Set the dimensions of the board and grid
    BOARD_ROWS = 20
    BOARD_COLS = 20
    GRID_SIZE = 30
    SCORE_BOARD_WIDTH = 200
    def __init__(self):

        # Initialize Pygame
        pygame.init()

        # Set the size of the screen
        self.screen = pygame.display.set_mode([SnakeGame.SCREEN_WIDTH + SnakeGame.SCORE_BOARD_WIDTH, SnakeGame.SCREEN_HEIGHT])
        self.snake = Snake(self.screen, SnakeGame.BOARD_COLS, SnakeGame.BOARD_COLS, SnakeGame.GRID_SIZE,SnakeGame.WHITE)
        self.food = Food(self.screen, SnakeGame.BOARD_COLS, SnakeGame.BOARD_COLS, SnakeGame.GRID_SIZE,SnakeGame.RED)
        self.score = 0

        # 创建字体对象
        self.score_font = pygame.font.SysFont('Arial', 30)
        self.score_text = 'Score'
        #font.render('Hello, world!', True, (255, 255, 255))

        # Set the caption of the screen
        pygame.display.set_caption("Snake Game")

    def draw(self):
        for row in range(SnakeGame.BOARD_ROWS):
            for col in range(SnakeGame.BOARD_COLS):
                x = col * SnakeGame.GRID_SIZE
                y = row * SnakeGame.GRID_SIZE
                pygame.draw.rect(self.screen, SnakeGame.WHITE, [x, y, SnakeGame.GRID_SIZE, SnakeGame.GRID_SIZE], 1)
    def draw_score(self):
        score_text = self.score_font.render(f'{self.score_text}: {self.score}', True, (255, 255, 255))
        self.screen.blit(score_text, (SnakeGame.SCREEN_WIDTH, 100))

    def play(self):
        # Set the clock for the game
        clock = pygame.time.Clock()
        done = False
        direction = "RIGHT"
        # Start the game loop
        while not done:
            # Handle events
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    done = True
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RIGHT and direction != "LEFT":
                        direction = "RIGHT"
                    elif event.key == pygame.K_LEFT and direction != "RIGHT":
                        direction = "LEFT"
                    elif event.key == pygame.K_UP and direction != "DOWN":
                        direction = "UP"
                    elif event.key == pygame.K_DOWN and direction != "UP":
                        direction = "DOWN"
                    elif event.key == pygame.K_ESCAPE:
                        done = True
    
            # Move the Snake
            self.snake.move(direction)
            ret = self.snake.check_collide(self.food)
            #print(f'当前分数: {self.score}')
            if ret == 0: # collide with food
                self.food.generate_food()
                self.snake.grow()
                self.score +=10
            elif ret == 1: # hit wall or itself
                done = True
            else: # nothing happened
                pass

            # Clear the screen
            self.screen.fill(SnakeGame.BLACK)

            # Draw the board, Snake, and Food
            self.draw()
            self.snake.draw()
            self.food.draw()
            self.draw_score()

            # Update the screen
            pygame.display.flip()

            # Set the frame rate of the game
            clock.tick(5)

        pygame.quit()

my_game = SnakeGame()
my_game.play()

标签: pygame